Plain talk on building and development
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Blog: Plain Talk

Plain talk on building and development.

Posts tagged incremental development
Why is Density such an ugly word?

As long as density is an abstraction tied to scary other people you have not met personally, the term will continue to be a problem.

Let's show the actual benefit of more neighbors for in town neighborhoods. If we build modest projects for which the technical "density" is an afterthought, a secondary fun fact.

With higher density we need to build with a higher attention to good design and delivery.

I am just 6 years older than Brad Pitt. We are the same height and close to the same weight. In strict terms we have the same zoning and density, but the quality of the experience is valued differently.

The point is that how buildings are designed, how they are placed on their parcels, blocks, streets and neighborhoods adds or detracts from the quality of the experience. How buildings are described during the approval process really does matter.

If the only newly constructed apartment buildings local people has seen in recent memory are crappy "garden apartment"s” behind the Walmart out by the highway (built at 14 dwelling units per acre) That becomes the unfortunate yardstick to measure any apartment proposal. if you describe your proposed Four-Plex on a 5,000 SF infill lot as a rectangle on a rectangular site delivering 38 Dwelling Units Per Acre, people will freak out because that would obviously be more than twice as awful as the crappy garden apartments out by the highway at 14DUA.

If apartments are discussed as an unfortunate commodity that brings large numbers of undesirable humans then the usual response is "Don't build that here". Or it may be more long the lines of "If you have to build that here, build less of it and give us a big landscaped buffer to apologize for the crappy buildings".

We have dumbed down the process of getting civilization built into a silly abstract debate about numbers that don't mean anything in the real world.

If we are not a wicked people, then I suspect that we are an ignorant people when we act as a group...

Helping Your City Go Broke When You Know Better is Borderline Criminal
18 x 60 shot gun cottage for Columbus

18 x 60 shot gun cottage for Columbus

Do you know where your town comes up with the money needed to repave streets, expand the sewer plant, pay cops, firefighters, teachers, and bus drivers?  Most municipalities rely upon a combination of sales taxes, utility bills, impact fees on new development, and the big reliable source of money for the General Fund and Capital Project: property taxes.  Property taxes are assessed according to the value of the buildings on a parcel.  The more a building is worth, the more taxes the building owner pays.  Once a building is built, there is a good chance that it will be the basis of the property taxes that will be collected for a very long time.  It makes sense for a municipality to know how much taxable value-per-acre a given pattern of development yields, since there is only so much serviced, develop-able land within its borders.  Joe Minicozzi of Urban3 does a good job of explaining this fairly obvious math in this video .

The straightforward little two bedroom cottage above is proposed on a 37.5' X 135' lot  in city with a minimum lot width of 50 feet.  There are lots of existing platted lots with water and sewer taps in an established and desirable neighborhood that are less that 50' wide.  A vacant lot in the neighborhood pays about $70 a year in property taxes.  Removing the minimum lot dimension from the local zoning code would make it possible to build modest houses like the one shown above, but like many places, the city foolishly decided to downzone its established neighborhoods a couple decades ago.  That downzoning in favor of a more suburban model damaged their tax base.  There are roughly eight 37' X 135' lots in an acre.  If this little two bedroom cottage sold for $135,000 X 8 lots to the acre, the result is $1,080,000 in taxable value per acre.  Compared with the taxable value per acre of the biggest fanciest Super WalMart in the same zip code at $520,000 per acre.

When a developer builds a shopping center of residential subdivision these days, it is fairly typical for the developer to turn ownership of the new streets, sewers and other utility infrastructure over to the municipality.  If the taxable value of the new development does not produce enough money to pay for the repaving of the street or the repair and replacement of the other infrastructure when it wears out, this turns out to be a lousy deal for the municipality.  The developer has essentially given the municipality a free Great Dane puppy.  Unless that dog gets a job, it will be a long term financial drain.

Getting senior staff and elected leadership to recognize the looming cost of replacing and repairing infrastructure in parts of the city that cannot pay their way is going to be difficult. Coming to terms with this structural and systemic failure cannot be done with short term impact fee patches. The problem is bigger and more expensive than what can be laid off on new buildings. The source of the problem comes from building a place with the wrong pattern of development over decades. If you build in a way that spreads civilization too thinly, (Auto-only Sprawl) what gets built cannot support the repaving of roads or the repair and replacement of other infrastructure, let alone paying for cops, fire fighters, schools, parks, libraries, and public health services. If towns and cities create big backlogs in infrastructure repair that they cannot pay for, the financial burden becomes so great that people elected to two or four year terms end up just ignoring the problem and resisting any effort to do the honest math that will force folks to face how much taxes are going to have to be increased to cover the repair and replacement costs that are coming down the line.  This is big money with big consequences.

If you cannot do the math to understand the taxable value per acre of serviced land, you should not be in local elected office or running a municipal department. I recognize that this is typically a problem of ignorance and not one of deliberate malice, but the effect is the same in either case. We have to build differently to provide folks with greater opportunity, but we also have to build differently because towns and cities cannot afford the financial fall out of the wrong development pattern. A town going broke while while elected officials and senior staff are ignorant is unfortunate, but kinda understandable. Going broke when you know better is borderline criminal.

So what pattern is your town going to build in?  Is anyone doing the math?

Three Story Urbanism? No Problem.

I think it is important and valuable to build Accessible/Adaptable apartments as  currently required under HUD's Fair Housing Design Manual .  Here's how to do that in a straightforward three story walk-up building you could build with ordinary residential construction trades in your local market:

The requirement for apartment building or mixed use buildings containing four or more units, and built without an elevator is that all of the ground floor units must be Accessible/Adaptable.  If the 1st floor has no residential units on it, (say because the ground floor is occupied by commercial space or parking garages), then the next floor (the 2nd floor) becomes the "Ground Floor" for the purposes of compliance with the federal Fair Housing Act and you would have to install an elevator for access to that floor unless the building was adjacent to a steep enough grade to provide access to the 2nd floor without an elevator or lift.  As I explained in an earlier post that seems to be getting a fair amount of play, The International Building Code (IBC) allows you to build a three story TYPE V (wood frame) structure with fire sprinklers with a single exit stair, as long as the upper floors do not have more than 4 units on each of them and that the travel distance from the farthest location within each unit is less than 125 feet from the exit stair enclosure.  Follow the link for the specific IBC code citations:

Another Look at how to build a 3 story building without an elevator

The photos above show some capably designed 3 story buildings.  It is possible to do this.  If you have doubts and you need some help,  I suggest that you contact the good folks at Union Studio in Providence, RI They designed the two 6-plex buildings on the lower left or Eric Brown at Brown Design Studio in Savannah Eric designed the white 6-plex walk-up in the larger image on the right.  My able partner David T. Kim designed the 22 unit Hutchinson Green Apartments in the upper left as our first major project after the Great Recession.

So 3 Story Urbanism is no problem?  Okay, admittedly that title does cross the line into Click Bait, because while these hard working modest buildings are very useful in creating 3 story urbanism, your local zoning code with it's needlessly deep building setbacks, or bloated off-street parking requirements may make it quite difficult to build good #3StoryUrbanism.  But as you can see, but the International Building Code should not be an issue for you.

Bloated parking requirements will mess up your site plan so that you cannot build the same way as the venerable 1920's 3 story apartment building across the street.  Municipalities are famously bad at guessing how much parking you should be required to build on your private parcel.  Many cites will not even give you credit for the parking spaces at the curb in front of your potential building -as if they do not physically exist.  Unnecessary parking takes up space, creates additional impervious surface that you have to address for the storm water requirements, and those additional spaces cost money to build and maintain.  Bloated parking screws up perfectly good projects every day.  The development math for parking you don't need never works in your favor.